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Fix potential source of panics in Client::send_to_controller.

wip
Titouan Rigoudy 9 years ago
parent
commit
5d47c1d711
1 changed files with 40 additions and 19 deletions
  1. +40
    -19
      src/client.rs

+ 40
- 19
src/client.rs View File

@ -36,6 +36,9 @@ pub struct Client {
} }
impl Client { impl Client {
/// Returns a new client that will communicate with the protocol agent
/// through `proto_tx` and `proto_rx`, and with the controller agent
/// through `control_rx`.
pub fn new( pub fn new(
proto_tx: mio::Sender<Request>, proto_tx: mio::Sender<Request>,
proto_rx: mpsc::Receiver<Response>, proto_rx: mpsc::Receiver<Response>,
@ -56,6 +59,7 @@ impl Client {
} }
} }
/// Runs the client, potentially forever.
pub fn run(&mut self) { pub fn run(&mut self) {
info!("Logging in..."); info!("Logging in...");
let server_request = ServerRequest::LoginRequest(LoginRequest::new( let server_request = ServerRequest::LoginRequest(LoginRequest::new(
@ -64,7 +68,7 @@ impl Client {
config::VER_MAJOR, config::VER_MAJOR,
config::VER_MINOR, config::VER_MINOR,
).unwrap()); ).unwrap());
self.server_send(server_request);
self.send_to_server(server_request);
loop { loop {
match self.recv() { match self.recv() {
@ -95,15 +99,28 @@ impl Client {
} }
/// Send a request to the server. /// Send a request to the server.
fn server_send(&self, request: ServerRequest) {
fn send_to_server(&self, request: ServerRequest) {
self.proto_tx.send(Request::ServerRequest(request)).unwrap(); self.proto_tx.send(Request::ServerRequest(request)).unwrap();
} }
/// Send a response to the controller client. /// Send a response to the controller client.
fn control_send(&mut self, response: control::Response) {
// Silently drop control packets when no-one is listening.
if let Some(ref mut control_tx) = self.control_tx {
control_tx.send(response).unwrap();
fn send_to_controller(&mut self, response: control::Response) {
let result = match self.control_tx {
None => {
// Silently drop control requests when controller is
// disconnected.
return
},
Some(ref mut control_tx) => control_tx.send(response)
};
// If we failed to send, we assume it means that the other end of the
// channel has been dropped, i.e. the controller has disconnected.
// It may be that mio has died on us, in which case we will never see
// a controller again. If that happens, there would have probably been
// a panic anyway, so we might never hit this corner case.
if let Err(_) = result {
info!("Controller has disconnected.");
self.control_tx = None;
} }
} }
@ -179,14 +196,16 @@ impl Client {
reason: reason.clone(), reason: reason.clone(),
}, },
}; };
self.control_send(control::Response::LoginStatusResponse(response));
self.send_to_controller(
control::Response::LoginStatusResponse(response)
);
} }
fn handle_room_join_request(&mut self, room_name: String) { fn handle_room_join_request(&mut self, room_name: String) {
match self.rooms.start_joining(&room_name) { match self.rooms.start_joining(&room_name) {
Ok(()) => { Ok(()) => {
info!("Requesting to join room {:?}", room_name); info!("Requesting to join room {:?}", room_name);
self.server_send(
self.send_to_server(
ServerRequest::RoomJoinRequest(RoomJoinRequest { ServerRequest::RoomJoinRequest(RoomJoinRequest {
room_name: room_name room_name: room_name
}) })
@ -201,7 +220,7 @@ impl Client {
match self.rooms.start_leaving(&room_name) { match self.rooms.start_leaving(&room_name) {
Ok(()) => { Ok(()) => {
info!("Requesting to leave room {:?}", room_name); info!("Requesting to leave room {:?}", room_name);
self.server_send(
self.send_to_server(
ServerRequest::RoomLeaveRequest(RoomLeaveRequest { ServerRequest::RoomLeaveRequest(RoomLeaveRequest {
room_name: room_name room_name: room_name
}) })
@ -217,19 +236,21 @@ impl Client {
let response = control::RoomListResponse { let response = control::RoomListResponse {
rooms: self.rooms.get_room_list(), rooms: self.rooms.get_room_list(),
}; };
self.control_send(control::Response::RoomListResponse(response));
self.send_to_controller(control::Response::RoomListResponse(response));
// Then ask the server for an updated version, which will be forwarded // Then ask the server for an updated version, which will be forwarded
// to the controller client once received. // to the controller client once received.
self.server_send(ServerRequest::RoomListRequest);
self.send_to_server(ServerRequest::RoomListRequest);
} }
fn handle_room_message_request( fn handle_room_message_request(
&mut self, request: control::RoomMessageRequest) &mut self, request: control::RoomMessageRequest)
{ {
self.server_send(ServerRequest::RoomMessageRequest(RoomMessageRequest {
room_name: request.room_name,
message: request.message,
}));
self.send_to_server(ServerRequest::RoomMessageRequest(
RoomMessageRequest {
room_name: request.room_name,
message: request.message,
}
));
} }
/*==========================* /*==========================*
@ -329,7 +350,7 @@ impl Client {
let control_response = control::RoomJoinResponse { let control_response = control::RoomJoinResponse {
room_name: response.room_name room_name: response.room_name
}; };
self.control_send(control::Response::RoomJoinResponse(
self.send_to_controller(control::Response::RoomJoinResponse(
control_response control_response
)); ));
} }
@ -339,7 +360,7 @@ impl Client {
error!("RoomLeaveResponse: {}", err); error!("RoomLeaveResponse: {}", err);
} }
self.control_send(control::Response::RoomLeaveResponse(
self.send_to_controller(control::Response::RoomLeaveResponse(
response.room_name response.room_name
)); ));
} }
@ -351,7 +372,7 @@ impl Client {
let control_response = control::RoomListResponse { let control_response = control::RoomListResponse {
rooms: self.rooms.get_room_list(), rooms: self.rooms.get_room_list(),
}; };
self.control_send(
self.send_to_controller(
control::Response::RoomListResponse(control_response)); control::Response::RoomListResponse(control_response));
} }
@ -370,7 +391,7 @@ impl Client {
user_name: response.user_name, user_name: response.user_name,
message: response.message, message: response.message,
}; };
self.control_send(
self.send_to_controller(
control::Response::RoomMessageResponse(control_response)); control::Response::RoomMessageResponse(control_response));
} }


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