use std::net;
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use crossbeam_channel;
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use mio;
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use slab;
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use crate::config;
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use crate::control;
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use crate::login::LoginStatus;
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use crate::proto;
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use crate::proto::peer;
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use crate::proto::server;
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use crate::room;
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use crate::user;
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#[derive(Debug)]
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enum IncomingMessage {
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Proto(proto::Response),
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#[allow(dead_code)]
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ControlNotification(control::Notification),
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}
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#[derive(Debug)]
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enum PeerState {
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/// We are trying to establish a direct connection.
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#[allow(dead_code)]
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Opening,
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/// We are trying to establish a reverse connection.
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OpeningFirewalled,
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/// We are waiting for a reverse connection to be established to us.
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WaitingFirewalled,
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/// The connection is open.
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Open,
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}
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#[derive(Debug)]
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struct Peer {
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user_name: String,
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ip: net::Ipv4Addr,
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port: u16,
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connection_type: String,
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token: u32,
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state: PeerState,
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}
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pub struct Client {
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#[allow(deprecated)]
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proto_tx: mio::deprecated::Sender<proto::Request>,
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proto_rx: crossbeam_channel::Receiver<proto::Response>,
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control_tx: Option<control::Sender>,
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#[allow(dead_code)]
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control_rx: crossbeam_channel::Receiver<control::Notification>,
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login_status: LoginStatus,
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rooms: room::RoomMap,
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users: user::UserMap,
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peers: slab::Slab<Peer, usize>,
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}
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impl Client {
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/// Returns a new client that will communicate with the protocol agent
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/// through `proto_tx` and `proto_rx`, and with the controller agent
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/// through `control_rx`.
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#[allow(deprecated)]
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pub fn new(
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proto_tx: mio::deprecated::Sender<proto::Request>,
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proto_rx: crossbeam_channel::Receiver<proto::Response>,
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control_rx: crossbeam_channel::Receiver<control::Notification>,
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) -> Self {
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Client {
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proto_tx: proto_tx,
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proto_rx: proto_rx,
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control_tx: None,
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control_rx: control_rx,
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login_status: LoginStatus::Todo,
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rooms: room::RoomMap::new(),
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users: user::UserMap::new(),
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peers: slab::Slab::new(config::MAX_PEERS),
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}
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}
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/// Runs the client, potentially forever.
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pub fn run(&mut self) {
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info!("Logging in...");
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let credentials = server::Credentials::new(
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config::USERNAME.to_string(),
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config::PASSWORD.to_string(),
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)
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.unwrap();
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let version = server::Version {
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major: config::VER_MAJOR,
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minor: config::VER_MINOR,
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};
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self.send_to_server(credentials.into_login_request(version).into());
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self.login_status = LoginStatus::AwaitingResponse;
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self.send_to_server(
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server::SetListenPortRequest {
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port: config::LISTEN_PORT,
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}
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.into(),
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);
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loop {
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match self.recv() {
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IncomingMessage::Proto(response) => {
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self.handle_proto_response(response)
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}
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IncomingMessage::ControlNotification(notif) => {
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self.handle_control_notification(notif)
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}
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}
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}
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}
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// Necessary to break out in different function because self cannot be
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// borrowed in the select arms due to *macro things*.
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fn recv(&mut self) -> IncomingMessage {
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IncomingMessage::Proto(self.proto_rx.recv().unwrap())
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}
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/// Send a request to the server.
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fn send_to_server(&self, request: server::ServerRequest) {
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#[allow(deprecated)]
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self
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.proto_tx
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.send(proto::Request::ServerRequest(request))
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.unwrap();
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}
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/// Send a message to a peer.
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fn send_to_peer(&self, peer_id: usize, message: peer::Message) {
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#[allow(deprecated)]
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self
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.proto_tx
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.send(proto::Request::PeerMessage(peer_id, message))
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.unwrap();
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}
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/// Send a response to the controller client.
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fn send_to_controller(&mut self, response: control::Response) {
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#[allow(deprecated)]
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let result = match self.control_tx {
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None => {
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// Silently drop control requests when controller is
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// disconnected.
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return;
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}
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Some(ref mut control_tx) => control_tx.send(response),
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};
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// If we failed to send, we assume it means that the other end of the
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// channel has been dropped, i.e. the controller has disconnected.
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// It may be that mio has died on us, in which case we will never see
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// a controller again. If that happens, there would have probably been
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// a panic anyway, so we might never hit this corner case.
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if let Err(_) = result {
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info!("Controller has disconnected.");
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self.control_tx = None;
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}
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}
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/*===============================*
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* CONTROL NOTIFICATION HANDLING *
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*===============================*/
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fn handle_control_notification(&mut self, notif: control::Notification) {
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match notif {
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control::Notification::Connected(tx) => {
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self.control_tx = Some(tx);
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}
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control::Notification::Disconnected => {
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self.control_tx = None;
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}
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control::Notification::Error(e) => {
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debug!("Control loop error: {}", e);
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self.control_tx = None;
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}
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control::Notification::Request(req) => self.handle_control_request(req),
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}
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}
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/*==========================*
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* CONTROL REQUEST HANDLING *
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*==========================*/
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fn handle_control_request(&mut self, request: control::Request) {
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match request {
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control::Request::LoginStatusRequest => {
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self.handle_login_status_request()
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}
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control::Request::RoomJoinRequest(room_name) => {
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self.handle_room_join_request(room_name)
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}
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control::Request::RoomLeaveRequest(room_name) => {
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self.handle_room_leave_request(room_name)
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}
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control::Request::RoomListRequest => self.handle_room_list_request(),
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control::Request::RoomMessageRequest(request) => {
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self.handle_room_message_request(request)
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}
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control::Request::UserListRequest => self.handle_user_list_request(), /*
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_ =>{
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error!("Unhandled control request: {:?}", request);
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},
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*/
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}
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}
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fn handle_login_status_request(&mut self) {
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let username = config::USERNAME.to_string();
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let response = match self.login_status {
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LoginStatus::Todo => {
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control::LoginStatusResponse::Pending { username: username }
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}
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LoginStatus::AwaitingResponse => {
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control::LoginStatusResponse::Pending { username: username }
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}
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LoginStatus::Success(ref motd) => control::LoginStatusResponse::Success {
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username: username,
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motd: motd.clone(),
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},
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LoginStatus::Failure(ref reason) => {
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control::LoginStatusResponse::Failure {
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username: username,
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reason: reason.clone(),
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}
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}
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};
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self.send_to_controller(control::Response::LoginStatusResponse(response));
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}
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fn handle_room_join_request(&mut self, room_name: String) {
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match self.rooms.start_joining(&room_name) {
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Ok(()) => {
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info!("Requesting to join room {:?}", room_name);
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self.send_to_server(
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server::RoomJoinRequest {
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room_name: room_name,
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}
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.into(),
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);
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}
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Err(err) => error!("RoomLeaveRequest: {}", err),
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}
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}
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fn handle_room_leave_request(&mut self, room_name: String) {
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match self.rooms.start_leaving(&room_name) {
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Ok(()) => {
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info!("Requesting to leave room {:?}", room_name);
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self.send_to_server(
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server::RoomLeaveRequest {
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room_name: room_name,
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}
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.into(),
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);
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}
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Err(err) => error!("RoomLeaveRequest: {}", err),
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}
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}
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fn handle_room_list_request(&mut self) {
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// First send the controller client what we have in memory.
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let rooms = self.rooms.get_room_list();
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self.send_to_controller(control::Response::RoomListResponse(
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control::RoomListResponse { rooms: rooms },
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));
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// Then ask the server for an updated version, which will be forwarded
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// to the controller client once received.
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self.send_to_server(server::ServerRequest::RoomListRequest);
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}
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fn handle_room_message_request(
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&mut self,
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request: control::RoomMessageRequest,
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) {
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self.send_to_server(
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server::RoomMessageRequest {
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room_name: request.room_name,
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message: request.message,
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}
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.into(),
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);
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}
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fn handle_user_list_request(&mut self) {
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// Send the controller client what we have in memory.
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let user_list = self.users.get_list();
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self.send_to_controller(control::Response::UserListResponse(
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control::UserListResponse {
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user_list: user_list,
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},
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));
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}
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/*=========================*
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* PROTO RESPONSE HANDLING *
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*=========================*/
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fn handle_proto_response(&mut self, response: proto::Response) {
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match response {
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proto::Response::ServerResponse(server_response) => {
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self.handle_server_response(server_response)
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}
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proto::Response::PeerConnectionOpen(peer_id) => {
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self.handle_peer_connection_open(peer_id)
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}
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proto::Response::PeerConnectionClosed(peer_id) => {
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self.handle_peer_connection_closed(peer_id)
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}
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_ => {
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warn!("Unhandled proto response: {:?}", response);
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}
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}
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}
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fn handle_peer_connection_closed(&mut self, peer_id: usize) {
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let mut occupied_entry = match self.peers.entry(peer_id) {
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None | Some(slab::Entry::Vacant(_)) => {
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error!("Unknown peer connection {} has closed", peer_id);
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return;
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}
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Some(slab::Entry::Occupied(occupied_entry)) => occupied_entry,
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};
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match occupied_entry.get_mut().state {
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PeerState::Open => {
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info!("Peer connection {} has closed", peer_id);
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occupied_entry.remove();
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}
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PeerState::WaitingFirewalled => {
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error!(
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"Peer connection {} has closed, was waiting: inconsistent",
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peer_id
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);
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occupied_entry.remove();
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}
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PeerState::Opening => {
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info!(
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"Peer connection {} has been refused, trying reverse",
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peer_id
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);
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let peer = occupied_entry.get_mut();
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peer.state = PeerState::WaitingFirewalled;
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#[allow(deprecated)]
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self
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.proto_tx
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.send(proto::Request::ServerRequest(
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server::ConnectToPeerRequest {
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token: peer.token,
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user_name: peer.user_name.clone(),
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connection_type: peer.connection_type.clone(),
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}
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.into(),
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))
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.unwrap();
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}
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PeerState::OpeningFirewalled => {
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info!(
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"Peer connection {} has been refused, cannot connect",
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peer_id
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);
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let (peer, _) = occupied_entry.remove();
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#[allow(deprecated)]
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self
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.proto_tx
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.send(proto::Request::ServerRequest(
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server::CannotConnectRequest {
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token: peer.token,
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user_name: peer.user_name,
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}
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.into(),
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))
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.unwrap();
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}
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}
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}
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fn handle_peer_connection_open(&mut self, peer_id: usize) {
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let message = match self.peers.get_mut(peer_id) {
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None => {
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error!("Unknown peer connection {} is open", peer_id);
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return;
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}
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|
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Some(
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peer
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@ &mut Peer {
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state: PeerState::Open,
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..
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},
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) => {
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error!("Peer connection {} was already open: {:?}", peer_id, peer);
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return;
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}
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|
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Some(
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peer
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@
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&mut Peer {
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state: PeerState::WaitingFirewalled,
|
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..
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},
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) => {
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error!("Peer connection {} was waiting: {:?}", peer_id, peer);
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return;
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}
|
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|
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Some(
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peer
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@
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&mut Peer {
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state: PeerState::Opening,
|
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..
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},
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) => {
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info!("Peer connection {} is now open: {:?}", peer_id, peer);
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// Mark it as open.
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peer.state = PeerState::Open;
|
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// Send a PeerInit.
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peer::Message::PeerInit(peer::PeerInit {
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user_name: config::USERNAME.to_string(),
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connection_type: peer.connection_type.clone(),
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token: peer.token,
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})
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}
|
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|
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Some(
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peer
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@
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&mut Peer {
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state: PeerState::OpeningFirewalled,
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..
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},
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) => {
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info!("Peer connection {} is now open: {:?}", peer_id, peer);
|
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// Mark it as open.
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peer.state = PeerState::Open;
|
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// Send a PierceFirewall.
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peer::Message::PierceFirewall(peer.token)
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}
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};
|
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|
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self.send_to_peer(peer_id, message);
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}
|
|
|
|
/*==========================*
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* SERVER RESPONSE HANDLING *
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*==========================*/
|
|
|
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fn handle_server_response(&mut self, response: server::ServerResponse) {
|
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match response {
|
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server::ServerResponse::ConnectToPeerResponse(response) => {
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self.handle_connect_to_peer_response(response)
|
|
}
|
|
|
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server::ServerResponse::LoginResponse(response) => {
|
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self.handle_login_response(response)
|
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}
|
|
|
|
server::ServerResponse::PrivilegedUsersResponse(response) => {
|
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self.handle_privileged_users_response(response)
|
|
}
|
|
|
|
server::ServerResponse::RoomJoinResponse(response) => {
|
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self.handle_room_join_response(response)
|
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}
|
|
|
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server::ServerResponse::RoomLeaveResponse(response) => {
|
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self.handle_room_leave_response(response)
|
|
}
|
|
|
|
server::ServerResponse::RoomListResponse(response) => {
|
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self.handle_room_list_response(response)
|
|
}
|
|
|
|
server::ServerResponse::RoomMessageResponse(response) => {
|
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self.handle_room_message_response(response)
|
|
}
|
|
|
|
server::ServerResponse::RoomTickersResponse(response) => {
|
|
self.handle_room_tickers_response(response)
|
|
}
|
|
|
|
server::ServerResponse::RoomUserJoinedResponse(response) => {
|
|
self.handle_room_user_joined_response(response)
|
|
}
|
|
|
|
server::ServerResponse::RoomUserLeftResponse(response) => {
|
|
self.handle_room_user_left_response(response)
|
|
}
|
|
|
|
server::ServerResponse::UserInfoResponse(response) => {
|
|
self.handle_user_info_response(response)
|
|
}
|
|
|
|
server::ServerResponse::UserStatusResponse(response) => {
|
|
self.handle_user_status_response(response)
|
|
}
|
|
|
|
server::ServerResponse::UnknownResponse(code) => {
|
|
warn!("Unknown response: code {}", code)
|
|
}
|
|
|
|
response => warn!("Unhandled response: {:?}", response),
|
|
}
|
|
}
|
|
|
|
fn handle_connect_to_peer_response(
|
|
&mut self,
|
|
response: server::ConnectToPeerResponse,
|
|
) {
|
|
let peer = Peer {
|
|
user_name: response.user_name,
|
|
ip: response.ip,
|
|
port: response.port,
|
|
connection_type: response.connection_type,
|
|
token: response.token,
|
|
state: PeerState::OpeningFirewalled,
|
|
};
|
|
|
|
match self.peers.insert(peer) {
|
|
Ok(peer_id) => {
|
|
info!(
|
|
"Opening peer connection {} to {}:{} to pierce firewall",
|
|
peer_id, response.ip, response.port
|
|
);
|
|
#[allow(deprecated)]
|
|
self
|
|
.proto_tx
|
|
.send(proto::Request::PeerConnect(
|
|
peer_id,
|
|
response.ip,
|
|
response.port,
|
|
))
|
|
.unwrap();
|
|
}
|
|
|
|
Err(peer) => {
|
|
warn!(
|
|
"Cannot open peer connection {:?}: too many already open",
|
|
peer
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
fn handle_login_response(&mut self, login: server::LoginResponse) {
|
|
if let LoginStatus::AwaitingResponse = self.login_status {
|
|
match login {
|
|
server::LoginResponse::LoginOk {
|
|
motd,
|
|
ip,
|
|
password_md5_opt,
|
|
} => {
|
|
info!("Login successful!");
|
|
info!("MOTD: \"{}\"", motd);
|
|
info!("External IP address: {}", ip);
|
|
|
|
match password_md5_opt {
|
|
Some(_) => {
|
|
info!(concat!(
|
|
"Connected to official server ",
|
|
"as official client"
|
|
));
|
|
}
|
|
None => info!(concat!(
|
|
"Connected to official server ",
|
|
"as unofficial client"
|
|
)),
|
|
}
|
|
self.login_status = LoginStatus::Success(motd);
|
|
}
|
|
|
|
server::LoginResponse::LoginFail { reason } => {
|
|
error!("Login failed: \"{}\"", reason);
|
|
self.login_status = LoginStatus::Failure(reason);
|
|
}
|
|
}
|
|
} else {
|
|
error!(
|
|
"Received unexpected login response, status = {:?}",
|
|
self.login_status
|
|
);
|
|
}
|
|
}
|
|
|
|
fn handle_privileged_users_response(
|
|
&mut self,
|
|
response: server::PrivilegedUsersResponse,
|
|
) {
|
|
self.users.set_all_privileged(response.users);
|
|
}
|
|
|
|
fn handle_room_join_response(
|
|
&mut self,
|
|
mut response: server::RoomJoinResponse,
|
|
) {
|
|
// Join the room and store the received information.
|
|
let result = self.rooms.join(
|
|
&response.room_name,
|
|
response.owner,
|
|
response.operators,
|
|
&response.users,
|
|
);
|
|
if let Err(err) = result {
|
|
error!("RoomJoinResponse: {}", err);
|
|
return;
|
|
}
|
|
|
|
// Then update the user structs based on the info we just got.
|
|
for user in response.users.drain(..) {
|
|
self.users.insert(user);
|
|
}
|
|
|
|
let control_response = control::RoomJoinResponse {
|
|
room_name: response.room_name,
|
|
};
|
|
self.send_to_controller(control::Response::RoomJoinResponse(
|
|
control_response,
|
|
));
|
|
}
|
|
|
|
fn handle_room_leave_response(
|
|
&mut self,
|
|
response: server::RoomLeaveResponse,
|
|
) {
|
|
if let Err(err) = self.rooms.leave(&response.room_name) {
|
|
error!("RoomLeaveResponse: {}", err);
|
|
}
|
|
|
|
self.send_to_controller(control::Response::RoomLeaveResponse(
|
|
control::RoomLeaveResponse {
|
|
room_name: response.room_name,
|
|
},
|
|
));
|
|
}
|
|
|
|
fn handle_room_list_response(&mut self, response: server::RoomListResponse) {
|
|
// Update the room map in memory.
|
|
self.rooms.set_room_list(response);
|
|
// Send the updated version to the controller.
|
|
let rooms = self.rooms.get_room_list();
|
|
self.send_to_controller(control::Response::RoomListResponse(
|
|
control::RoomListResponse { rooms: rooms },
|
|
));
|
|
}
|
|
|
|
fn handle_room_message_response(
|
|
&mut self,
|
|
response: server::RoomMessageResponse,
|
|
) {
|
|
let result = self.rooms.add_message(
|
|
&response.room_name,
|
|
room::Message {
|
|
user_name: response.user_name.clone(),
|
|
message: response.message.clone(),
|
|
},
|
|
);
|
|
if let Err(err) = result {
|
|
error!("RoomMessageResponse: {}", err);
|
|
return;
|
|
}
|
|
|
|
self.send_to_controller(control::Response::RoomMessageResponse(
|
|
control::RoomMessageResponse {
|
|
room_name: response.room_name,
|
|
user_name: response.user_name,
|
|
message: response.message,
|
|
},
|
|
));
|
|
}
|
|
|
|
fn handle_room_tickers_response(
|
|
&mut self,
|
|
response: server::RoomTickersResponse,
|
|
) {
|
|
let result = self
|
|
.rooms
|
|
.set_tickers(&response.room_name, response.tickers);
|
|
if let Err(e) = result {
|
|
error!("RoomTickersResponse: {}", e);
|
|
}
|
|
}
|
|
|
|
fn handle_room_user_joined_response(
|
|
&mut self,
|
|
response: server::RoomUserJoinedResponse,
|
|
) {
|
|
let result = self
|
|
.rooms
|
|
.insert_member(&response.room_name, response.user.name.clone());
|
|
if let Err(err) = result {
|
|
error!("RoomUserJoinedResponse: {}", err);
|
|
return;
|
|
}
|
|
self.send_to_controller(control::Response::RoomUserJoinedResponse(
|
|
control::RoomUserJoinedResponse {
|
|
room_name: response.room_name,
|
|
user_name: response.user.name,
|
|
},
|
|
));
|
|
}
|
|
|
|
fn handle_room_user_left_response(
|
|
&mut self,
|
|
response: server::RoomUserLeftResponse,
|
|
) {
|
|
let result = self
|
|
.rooms
|
|
.remove_member(&response.room_name, &response.user_name);
|
|
if let Err(err) = result {
|
|
error!("RoomUserLeftResponse: {}", err);
|
|
return;
|
|
}
|
|
self.send_to_controller(control::Response::RoomUserLeftResponse(
|
|
control::RoomUserLeftResponse {
|
|
room_name: response.room_name,
|
|
user_name: response.user_name,
|
|
},
|
|
));
|
|
}
|
|
|
|
fn handle_user_info_response(&mut self, response: server::UserInfoResponse) {
|
|
let c_response = match self.users.get_mut_strict(&response.user_name) {
|
|
Ok(user) => {
|
|
user.average_speed = response.average_speed;
|
|
user.num_downloads = response.num_downloads;
|
|
user.num_files = response.num_files;
|
|
user.num_folders = response.num_folders;
|
|
control::UserInfoResponse {
|
|
user_name: response.user_name,
|
|
user_info: user.clone(),
|
|
}
|
|
}
|
|
Err(err) => {
|
|
error!("UserInfoResponse: {}", err);
|
|
return;
|
|
}
|
|
};
|
|
self.send_to_controller(control::Response::UserInfoResponse(c_response));
|
|
}
|
|
|
|
fn handle_user_status_response(
|
|
&mut self,
|
|
response: server::UserStatusResponse,
|
|
) {
|
|
let result = self.users.set_status(&response.user_name, response.status);
|
|
if let Err(err) = result {
|
|
error!("UserStatusResponse: {}", err);
|
|
return;
|
|
}
|
|
|
|
if response.is_privileged {
|
|
self.users.insert_privileged(response.user_name);
|
|
} else {
|
|
self.users.remove_privileged(&response.user_name);
|
|
}
|
|
}
|
|
}
|